The South Pacific
Wintreath Consulate - Printable Version

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+---- Thread: Wintreath Consulate (/thread-1387.html)

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RE: Wintreath Consulate - Wintermoot - 03-27-2019

Orendi XIX: Vernal Equinox Edition
Our magazine-style Orendi has just published its latest issue! Check out our full PDF Version, or take a look at the pages in image form below.




RE: Wintreath Consulate - Amerion - 03-28-2019

Always a delight to see you around Moot Heart


RE: Wintreath Consulate - Wintermoot - 03-28-2019

(03-28-2019, 07:33 AM)Amerion Wrote: Always a delight to see you around Moot Heart

Oh? Why is that? Tounge


RE: Wintreath Consulate - Amerion - 03-28-2019

Because you my fav Blush


RE: Wintreath Consulate - Wintermoot - 03-30-2019

(03-28-2019, 10:08 PM)Amerion Wrote: Because you my fav Blush

I am? Oops


RE: Wintreath Consulate - Volaworand - 03-31-2019

*plays "Can you feel the Love tonight" on Ukulele for Amerion & Wintermoot*


RE: Wintreath Consulate - Wintermoot - 06-02-2019

Hello hello to all of our friends and region-mates out there! It's time once more for a rousing game of Werewolf! For the 18th installment, the theme was put to a vote by Wintreath's citizens.  The votes were close, but Choose Your Own Werewolf IV was the winner!  That means that you'll choose how the game goes based on how you answer a set of questions...this time asked by a simple English gentlecat who just wants to make you tea and biscuits.  So stop by Wintreath for some tea, and take part in a friendly game of Werewolf!  The signup thread can be found here, and signups will conclude on June 10th at 8PM Pacific Standard time...so there's plenty of time to sign up.  I hope to see you there!


RE: Wintreath Consulate - Wintermoot - 08-12-2019

Orendi XX: Dog Days Dispatch
Our magazine-style Orendi is back for another issue! Check out our full PDF Version, or take a look at the pages in image form below.




RE: Wintreath Consulate - Wintermoot - 09-05-2019

Quote:From:[Encrypted] 0u-`gu=4
Subject: Wintreath Calls

Hello Omega Visitor,

Greetings from your local Mercenary crew. We need warm bodies for a new mission. Or cold blooded. We don’t discriminate.

Here’s the gig:  It seems a few less than desirables found their way into a local colony, and there is a fair amount of credits in it for whomever helps get them out. We want those credits. You want to live.

You interested? You better be, or we will hunt you down. Better to go down fighting than to be hunted by you know who. Head to the recruiter’s office, lower ring of Afterlife. Bring your own gear. Don’t die if you wish to be paid.

This mission does not make you an official member of any mercenary group. It just ensures your survival another day.

We’ll see you planetside.

-This message was not authorized by Aria. Please don’t tell her. Really, don’t. We don’t take kindly to rats.

Wintreath is proud to present Mass-Effect themed Werewolf XIX: Just a Husk in the Masses, hosted by new Wolfmaster Ruguo. Join our game, employ intrique and deception to advance your side, and have a blast with awesome people in Wintreath (including yours truly) while you're at it! Sound like fun? Great! The link to sign up is right below! Have questions? Then read on. The game starts on Saturday, September 7th, so join up quickly!
 

Werewolf FAQs

What is Werewolf? How do I play?
Quote:If you've heard of or played Mafia or Town of Salem, this is very much like it. At the start of the game, players are divided into two groups: a small group of bad guys (wolves) and a large group of good guys (villagers). The game goes in turns with two phases: day and night. During the day phase all players vote for someone they believe is a wolf, with the person with the most votes being killed off. Then during the night phase, the wolves select a villager to eliminate.

The goal of the game for the villagers is to figure out who the wolves are based on their behaviour during the game, and vote them off during the day phase, while the goal for the wolves is to hide their identity, manipulate the day vote so that villagers are voted out, and further eliminate villagers during the night phase. The group that eliminates the other wins the game.

Where is the game played?
Quote:The game is played on our off-site forums, so a forum account is necessary (you can register one here!). Citizenship is not required to play Werewolf!

How much time does it take to play?
Quote:Werewolf usually lasts a few weeks, but only requires a few minutes a day to play.

Each day phase usually lasts 2 days, and each night phase usually lasts 1. You'll want to take at least 15-20 minutes during each day phase to read what other people have posted, post your own replies, and vote on who you want to eliminate at the end of that phase. If you're a wolf or have a role that requires taking action during the night phase, you'll want to take a few minutes to send that action to the game host via forum private message.



RE: Wintreath Consulate - Wintermoot - 10-15-2019

Hello there! Tired of embassies just having invitations and updates? Yup us too. Embassies are pretty boring so we thought we'd use ours for something more. Embassies are also a place of outreach. A place for one region to introduce their community to another region. So why is nobody doing that!? Well we are and hopefully you will too in the spirit of fun and good will towards other regions. That's why Wintreath is sending this out. The rules are below so you can read up on how this works as well as what's a no go.

 
Prologue

When I was assigned this case I thought it would be easy and that I would finish it quickly. Just talk to the witness, learn what happened, learn who did it and let Homicide or Commercial Crimes take it off my hands. I expected to be home in time for dinner. What they didn't tell me is that I needed to be a therapist to make any progress. I mean I am a therapist but only because I got a degree online so I could get a raise. I'm not even a decent therapist. I am detective Brock Shepherd and this is my report. I'd started bright and early as usual. Well as bright as it gets in Medford, Oregon. As I passed through the gates of Rogue River Pines Asylum I could tell it was more dreary there than any rainy day could make the town. I flashed my badge, showed the director the warrant and made my way towards patient #67, located in Room #33 of the trauma ward. On the way there the director told me about his preliminary examination, "Mr. Parry Laeddis is in a fragile state right now, sir. What he experienced, the things he saw, the trauma was so great that he can't talk about it cohesively or coherently. If you aren't careful in your questioning he'll just shutdown. I cannot allow you to question him without my supervision." I thought he was overstating it at the time. Coddling the man even. I admit now that I was both careless and insensitive when I first spoke to Parry Laeddis. I walked into the room so arrogant and impatient. At the time I had no idea what kind of damage my brash attitude towards Laeddis would do. Even when I left the room having seen the look in his eyes I didn't regret that first encounter as much as I do now. I don't think that anybody who'd seen and endured so much pain would make it out alive. Looking back I'm not even sure he really did. The following is a transcript of my first line of questioning: