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[IC] Index of all Viliakmoni Information
#7

THE CITIES IN THE ASSOCIATED CLANS OF VILIAKMON

Intro

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Population Density map

Despite being home to many populated settlements, the ~21 million Viliakmoni citizens concentrate mainly around four major centers. Given the map of development and population density (both adjusted to national, not international standards), a pattern can be noticed. The population either concentrates around the coastline, the river banks or sources of natural resources. The coastline districts are mostly wealthy, some being wealthier than the cities themselves. The wealth is dispersed disproportionally among the riversides districts due to previous history of clan warfare for control of the areas. Districts where natural resources are extracted from and refined retain a mostly proportional wealth-to-population ratio.
Oddities to these rules are mainly the two largest cities of Ochridae and Aelbasan, though their growth will be explained in their respected segments.


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Wealth Distribution map



Ochridae

Ochridae or Ochridæ /əʊridˈdəeɪ/, is home to 1.2-1.5 million residents, according to the 1998. census. Ochridae is the Capital city of the Associated Clans of Viliakmon, gaining the status in 1998. It sits behind the hillside which divided Viliakmon and Tekarai, being some 20-50km away from the Barkan-Tekarai city of Peil. It has a flat terrain to its' left, though it's less than 5km away from the coast where another settlement was built. Although the settlement is pretty much Ochridaen in every way and it's expected that the srpawl of Ochridae will soon reach the port-settlement, they are still considered separate. To its' north lies the river of Zlartë, whose tide begins slowing down to create meadows as it enters the flat terrain and widening its' river banks. Finally Orchidae's east is a hill terrain that soon turns into an arid steppeland, even into a desert at some point. However, it is through this road that Ochridae is directly connected to Passan, the capital of Barkan-Tekarai.
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medieval Ochridae, today a neighborhood called "Old Town"
From all this, you can gather that Ochridae's history is rich as a settlement. The geographical protections and proximity to the coast was a natural choice for people to settle in after the Nomadic period in Viliakmoni territories ended. However, despite the geographical protections, Ochridae was protected by thick, long walls upon its' inception. This didn't allow the city to grow much and the local chiefs rarely accepted incoming peasants; raiders quickly gave up trying to take it over; travelling merchants were annoyed at how closed off the city was. This lead to the same exact settlements being built around Ochridae, each having walls around it. It's believed that by 1900, "Ochridae" had a population of 5,000 people, while the entire Ochridae had a population of ~350,000 residents.
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one of the main boulevards outside of "Old Town"
Finally, after the Total War of Aggression was over in 1944, Ochridae chose to actually unite into a single city. A lot of refugees from other parts of Viliakmon came to Ochridae due to its' reputation of security. During the Great War in Pacific, Ochridae grew even larger as refugees and asylum seekers from Tekarai came into the city to populate it. Although part of the city remains its' ancient-medieval vibe, most of Ochridae was built in the style of brutalism of the 20th century. The local chiefs made sure to create wide boulevards, tram lines and high residential buildings both standardized but different from each other. It was required until very recently (2018) that each residential or commercial area built in Ochridae also have at least 2 green blocks surrounding it - be it of trees, parks or grass.
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part of the 1998 project of "State Square"
Iakov Xhuglini wanted to move the capital from Aelbasan to Ochridae, this was done as he saw that a sprawl-city such as Ochridae which has many distinct districts in it, wide streets, ancient fortresses and a lot of parks was a strategically better Capital than Aelbasan. In order to accommodate Ochridae into the Capital, he had to construct official, national government buildings and large residential areas for incoming foreign officials. This enormous project began in 1998 already, the new district being named "State Square", representing the amount of nationally important architecture present in one area. These constructions were monumental in size - an average person nearly feels existential dread when he stands in front of say, the Bicameral Parliament, almost as if done on purpose. The size of residential "hotels" made to host foreign officials were made exaclt x1.5 bigger than the national ones, subconsciously telling any foreign official how miniscule they are now to Viliakmon as a whole. All of the buildings, including the flooring, used white marble. During summer, residents are warned that they need to wear sunglasses if they were going to be crossing State Square.


Aelbasan

Aelbasan /aɪˈfɪibɑsʌn/, is the largest city in Viliakmon, sitting almost in diagonal opposite of Ochridae, which is fitting given that its' history and design are also contrary to one another. It's home to ~2.8 million residents according to 1998. census. Most of Aelbasan was made very recently, as it wasn't the state Capital until the Karwatini post-war era, gaining the status in 1956. Before that, Viliakmon didn't have an official Capital city, though Durrax was considered the most vital one. Karwatini chose Aelbasan as it was a settlement they've controlled since the Total War of Aggression started. Instead of opting for one of the riverside settlements, Karwatinis believed that Aelbasan's slope (as it is built on a hillside) and location of it being next to F.R.L. and the rivers of Senjo but across the high mountains from each would be preferable.
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most of Aelbasan was built during the 1956-1998 era using the skyscraper architecture
It was almost artificially constructed, companies which operated on the river banks were forced to move their production into Aelbasan, bringing with it workers. Karwatinis wanted a "modern business center", contrasting the old architecture which is still present in Durrax. Eventually, people did start settling into Aelbasan, mainly because it was mandatory that all commercial non-resource companies set their production there.
The two things which do give Aelbasan an upper hand is the fact that it's home to "one of the most esteemed Universities in South and West Cordilia", dating back to 600 C.E., which explains Iakov's choice of high education enrollment. The other thing is that the population, despite this architecture, are mainly working class people of the companies which were forced to settle here. The Aelbasani people are more hospitable than the Ochridaens, whose history made them very wary of strangers. Despite housing many lower-class residents, Aelbasan is far from Viliakmon's center of organized crime. That would be Prilyep.

Durrax

Durrax or Dürrax /ðjurɑreks/, the third largest city and the busiest port of the West Cordilian Ocean, was believed to be the de facto Capital city of Viliakmon, with many still believing that it pretty much is. By 1998 estimates, the port-city has a population of around 1 million, though it's believed to have grown much larger. Archeologists and anthropologists are in agreement that Durrax was the first permanent settlement in Viliakmon, going back to ~100 B.C.E., almost a millennia before the nomadic culture of other Viliakmonis would come to end. It's built around an indent into the sea, where the river of Halakhaos flows into West Cordilian Ocean. It's because of this maritime connection that Durraxi were the most unaccepting of Abrahamic religions, today still retaining a very strong belief in The Primordial God of Chaos. An ancient port city, it grew to be one of the richest locations in Cordilia, as for a long time there would be no safe place for ships to dock into - from the Sea of Frost all the way across the western shore of the continent to the Gulf of Good Omen. This made even pirates passive towards it, as they were accepted into the port, exhausted from the journey. Trade naturally grew between various peoples who would use the Durraxi docks; eventually leading to the local chiefs mandating that each trade agreement had to give 10% of its' total value worth to the city. Combined with the docking costs, this gave the local chiefs enough finances to further expand the docks and the residential area.
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one of the many docks area in Durrax
The architecture of the city was kept restricted to low-height housing. Eventually, the local chiefs would employ a width-housing tax as well, in order to avoid making a sprawl. Houses would then be connected to one another, medium in height and very thin in width. Another restriction was imposed in 1700s, where the city underwent a renovation project. Each set of these housing blocks would need to choose a complementary pallet for each house and have their facade repainted. Despite the population, all of these projects lead to Durrax being small in size, especially when compared to Aelbasan or Ochridae. The docking areas take up 30-40% of the city size,
Being called a "free city" during this entire era until 1944, Durrax tolerated the practice of alchemy. Although not famous for any particular University, it is famous for having the Academy of Chemistry and Pharmaceuticals. Further inland, an industrial area was constructed involving research and production of these substances, dubbed "The Free Institute for Biochemical Research". Despite being almost 30 km away from the actual city, it's considered part of Durrax by district standards. Another development from the 19th century onwards was the construction of maritime military bases for Viliakmon as a nation. Today, Durrax houses military naval engineering facilities as well as their maritime bases - these facilities were also moved further away from the city as to not ruin the already growing tourism of Durrax - some 10km north.

Prilyep

Prilyep or Prïlÿep /priˈljɑrˈep/, a mountainous fortress and probably the most ethnolinguistically homogenous city in Viliakmon where the Breggoderians are concentrated in, houses just under a million population by 1998. standards but researchers are SURE of the city massively growing since then. You see, when the 1998 Constitution was adopted, the "Omerta Rule" in Article III which allows crime, it was first tested in the Interregnum period 1996-1998 in Prilyep. This short time of testing made the mountainous City the center of Viliakmon's underground crime network.
Initially, this city grew because it was the source of the Halakhaos river, rich in gold and silver resources, soon to be found coal which is still exploited and refined to this day. Prilyep's bad criminal reputation actually helps it - a lot of migrants avoid it which makes the employment in the resource extraction and mining an easy task. It's a weird mixture - where it has 0.25-0.5% unemployment rate while also suffering from a lot of criminal deaths.
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the mountainous monasteries
To top off all of these varieties in one City, it has a very rich history as a settlement. Despite the mountainous clans being the last to accept settlement, the terrain of Prilyep made it a perfect spot for monasteries to be built, overlooking the city. Even today, these monasteries require climbing to be reached, making Prilyep, very surprisingly, a tourist attraction for mountaineers. On these mountainous hills, the air is actually clean from all the pollution of coal and illicit goods production. Eventually, the 8 mountainous monasteries connected into a Brotherhood. These monasteries, despite requiring incredible physical effort to climb onto, have the strictest rules for initiation. For example, one must reside on these steep slopes for an entire year, surviving off of the land while having no right to talk with anyone, including others who are on trial for initiation. On year 2, the candidates may finally cooperate and talk to each other, surviving together but still off of the land. Only on year 3 does the monastery partially accept them - giving them the right to live in only one huge department of the monastery but placing them under the monastic timetable. On year 4, they may finally visit the entire monastery and speak to other monks. The initiation is complete on year 5.
What makes these desirable are their remote location as well as the fact that they are home to one of the most extensive libraries in the entire Southwest Cordilian region. These libraries do not only contain holy texts, but archives of events, various ponderings, academic works of monks as well as scientific research papers. With all this in mind, it would be an understatement to say that Prilyep and Durrax are very well connected infrastructurally, despite the difference in beliefs, values and mentalities.
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RE: [IC] Index of all Viliakmoni Information - by A bee - 08-19-2022, 08:50 PM



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