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Election Simulator (UPDATED: 31/01/15)
#41

Maybe something that says or broadcasts the Winning Party, like a small window that pops up saying, '<Winning Party> has achieved a majority!'


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ProfessorHenn
Legislator
#42

(02-07-2016, 02:41 AM)Pasayakolos Wrote: Maybe something that says or broadcasts the Winning Party, like a small window that pops up saying, '<Winning Party> has achieved a majority!'


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I can take a look into the idea, though in almost every case the parties are sorted from most to least seats so I'm not sure if it's necessary.
#43

Download Link
[Image: VboQJWM.png]
I am pleased to announce that the Election Simulator now has a fully functional input screen. No longer will you need to edit an annoying txt file, now you just need to use the new file. Data is still stored in the txt file so you still need to keep the ElectionsIn.txt (unless you want to lose your data  Tounge ). Everything has also been consolidated into a single file, just run it and all functionality will be available within it.
#44

Awesome! Happywide



<33
#45

An error that prevented you from advancing screens due to a data type error has been fixed, the updated version is now available at the link.
#46

More bug fixes!. Another update is available at the link. This one fixes errors caused by regions with spaces in their name. If you catch any more bugs say so, obviously I didn't get to test this new update enough.
#47

And hopefully the last bug fix, I've fixed a bug that stopped the last line of the file from being read. Now everything should work again.
#48

"Party7: 28.00000000...%"
What?
The Lord of Space and Protector of the TARDIS Keys of
The Solar System Scope



#49

I wish there was a random button somewhere to randomise the numbers Tounge




#50

(02-14-2016, 01:43 PM)The Solar System Scope Wrote: "Party7: 28.00000000...%"
What?

Rounding errors. Decimal numbers are a peculiar thing in programming,




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