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Another guide on gameplay
#1

TEK raiding guide

Posted here because I dont want to lose it
#2

A useful link, thanks. Do you know of an accessible equivalent focusing on the defender side?
Strolling punster from Canada
Eat o' teh eye pie is teh one!
First member and Procrastinator in Chief of the ice creamists movement
#3

The defending side is the same thing mostly. After a raider takes a region, the defenders then raid it to take it back. Some of the additional acts of defending include (but are not limited to) trying to identify raid before or during them happening and getting enough defenders in a region to defeat the raid. The mechanics are the same for both sides.
#4

Thanks.

I was hoping to find something covering regional security (mainly for founderless regions, obviously), the merits of tight endo caps (big gap) versus endo-fests (high native influence), how to stay off the raiders' radar (heh), warning signs of potential raids, spotting sleepers, etc.
Strolling punster from Canada
Eat o' teh eye pie is teh one!
First member and Procrastinator in Chief of the ice creamists movement
#5

The merits of tight endo caps are obivious. The greater the distance between the delegate and the next highest prevents someone going on a tarting spree in an attemt tot overtake the delegate or to organize with an outside group to help. Banjecting someone with significant influence also takes away fdrom the delegate's influence limiting who he can ban for awhile. The only way to know of a pending raid is to be online in the minutes before a raid and banjecting everyone as they enter in the seconds before the raid. You can also go on the WA page an hour before the update and see if there are a run on WA nations and figure out what region they're in and if there ALL in the same refion, you know somethings up. Sleepers are harder to identify, especially in the GCR's because there are alot of dormant regions. This is all basic, but everything boils down to it.




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