In Short, 7 people enter the arena. Each turn, you get 1 action: Attack, Defend, Scavenge. You have to gather whatever items you can to make yourself stronger, and kill all of the other opponents and be the last one standing.
Items are limited, so you're competing for resources against your opponents.
Do you have what it takes to be the last man standing?
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Players may take 1 action per turn. They PM that action to the game master, who will update the game every 24 hours based on those actions.
Player Actions:
1) Attack. You may attack a character, dealing your attack damage to them.
2) Defend. You defend yourself, doubling your defense value for this turn. Or target another player, and add your defense value to theirs for this turn.
3) Scavenge. You attempt to grab some equipment from the equipment list. If multiple people attempt to grab the same item, only 1 will receive it (chosen randomly)
All actions are resolved at the same time. If a character takes combined damage more than their defense value on a single turn, they are killed and removed from the game.
The last player left alive (if any) wins the game.
Characters
All players will be assigned a character. This character will have a secret special ability that is not revealed until their death, but can have an effect on the game. Those in the Sponsors Lounge will be able to see every bodies abilities.
Arena Hazards:
The arena will be themed, and have hazards in them. These hazards and their order will be selected before the game starts, but kept secret. At the end of a phase, if the arena hazards have any effect on the game, it will be shared with the players. This hazard will affect the next phase.
Sponsors:
Before the game starts, people can sign up to be sponsors. They will be given 1 credit to spend. They may spend these credits to help players currently in the game. Credits unspent will carry over to future games.
The list of available items/bonuses that can be bought with credits will vary from game to game, and will be posted in the LL but kept secret from the players.
Scavenge-able Equipment
Equipment may be scavenged during a players turn, but each item can only be owned by 1 player at a time. If multiple players attempt to scavenge the same piece of equipment on the same turn, one will be chosen (at random) to receive the item, and the other players end up with nothing.
When a player dies, his items become scavenge-able again.
The actual equipment list of items that will be available is kept secret until the game starts, as it varies from arena to arena and is up to the game master. Here is a sample list of items, so that you can have an idea of what to expect to see.
Phases:
Phases will last 24 hours. You have 24 hours to PM your action for the day, and the Game Master write up will reflect all actions of all players, and then mention what (if any) the arena hazard for the next round is. The game will last as many phases as necessary, until only 1 person is left alive.
Communication
All communication between players must be kept in the thread. There is to be no PMing other players. Editing is allowed. Non-Players (i.e. Sponsors) must not communicate in the game thread. The game thread is only for players to talk among themselves.
Darkstrait currently has a short sword and a shield equipped (2 attack, 2 defense total). Henn has a Long Sword equipped (3 attack, 0 defense total). Henn submits an Attack on Darkstrait. Darkstrait submit a Defense, targeting himself.
After the actions are resolved, Henn deals 3 damage to Darkstrait. Darkstrait doubled his defense to 4, and so does not die from this turn. Both players live until the next phase.
The Salaxalans currently has an Axe equipped (4 attack, 0 defense total) while Escade has Mace equipped (2 attack, 0 defense total). The Salaxalans submits an attack on Escade. Escade submits a Scavenge on the Platemail.
After all the actions are resolved, The Salaxalans deals 4 damage to Escade. Escade successfully scavenges the plate mail, bringing her defense to 4. Since the total attack on her did not go over her defense value, both players survive the turn.
God-Emperor currently has a Plate Mail and Shield equipped (0 attack, 6 defense). Farengeto has a long sword equipped (3 attack, 0 defense). TheUnitedSolarRepublic has an Axe equipped (4 attack, 0 defense). Farengeto submits an attack on God-Emperor. TheUnitedSolarRepublic submits an attack on God-Emperor. God-Emperor submits a scavenge on Spear.
After all the actions are resolved, Farengeto deals 3 damage to God-Emperor. TheUnitedSolarRepublic deals 4 damage to God-Emperor. These combine for a total of 7 damage. God-Emperor successfully scavenges a spear, bringing his total values to 2 attack, 6 defense. The combined 7 attack is more than his 6 defense, so he dies. The special ability on his spear allows him to deal damage to his attackers, so Farengeto and TheUnitedSolarRepublic both take 2 damage, which is more than their 0 defense. The result is all 3 players die.
Arbiter08 currently has a short sword and shield equipped (2 attack, 2 defense). Almonaster currently has a long sword equipped (3 attack, 0 defense). Arbiter08 submits an attack on Almonaster. Almonaster submits an attack on Arbiter08.
After all the actions are resolved, Arbiter08 deals 2 damage to Almonaster, which is more than his defense of 0. Almonaster deals 3 damage to Arbiter08, which is more than his defense of 2. The results is both players die.
Gustave Berr currently has the M-16 equipped for 4 attack. Andrew currently has a Spear and spiked shield equipped (3 attack and 2 defense). He also gets to deal 3 damage to attackers (2 from spear, 1 from shield). Kris Kringle has nothing equipped (0 attack, 0 defense). Gustave Berr submits an attack on Andrew. Andrew submits scavenge for Kevlar. Kris Kringle also scavenges for Kevlar.
Gustave Berr deals 4 damage to Andrew. Thanks to the Ranged ability of his m-16, he does not take the 3 damage for attacking him. Andrew and Kris Kringle both have a random roll, and Kris Kringle ends up winning the Kevlar Scavenge, while Andrew ends up with nothing for the turn. Andrew has taken 4 damage, more than his 2 defense, and dies. Gustave Berr and Kris Kringle both live.
southern bellz has a Bow equipped (3 damage, 0 defense). The Union of Free Individuals has a Battle Hammer equipped (2 attack, 0 defense). southern bellz submits an attack on The Union of Free Individuals. The Union of Free Individuals submits an attack on southern bellz.
southern bellz deals 3 damage to The Union of Free Individuals. This is more than his 0 defense, so The Union of Free Individuals dies. The Union of Free Individuals deals 2 damage to southern bellz, which is more than his 0 defense, so southern bellz dies. The result of both actions is that both players die, even if southern bellz had a ranged weapon, it doesn't negate a direct attack from The Union of Free Individuals. --------------------------------------------------------------------------------
Current Players:
District 1) Doom weapons inc killed Phase 4 by RandomGuy199 and insects
District 2) Escade killed Phase 4 by insects
District 3) ProfessorHenn killed Phase 3 by Darkstrait
District 4) Darkstrait killed Phase 4 by Sam111 and insects
District 5) RandomGuy199 killed Phase 7 by Feirmont
District 6) Sam111 killed Phase 6 by RandomGuy199 and the Red Dragon
District 7) Feirmont is the WINNER!
(This post was last modified: 03-31-2015, 03:26 PM by Johanness.)
Reply
The entrants are shuffled into a small elevator shaft by their handlers, and the door slams shut. Even though it is glass, the deafening silence isolates them in an instant.
ProfessorHenn looked up the shaft, and saw a small beam of light outside. "Daytime," he thought. "Good."
Darkstrait fiddled with a pin tied to his lapel. It was a pin worn by his cousin 3 years ago, when he died. Perhaps it will bring him great luck... then again, it didn't do much good for his cousin. He sighed. He knew people were going to be gunning for him, his silence at the ceremonies was going to make people not trust him. Perhaps that wasn't the best idea.
Sam111 zipped up his jacket nervously. "Well, if they're gonna kill me, at least I'm gonna take somebody down with me."
The countdown timer started. 10. 9.
RandomGuy199 closed his eyes to try and calm himself. But it was hard with the loud countdown, his heartbeat syncing along with the timer.
8. 7.
Feirmont couldn't control his quivering. He would give anything to be back at home, watching the hunger games on TV. He fought back tears... weakness would not be good here.
6. 5.
Doom weapons inc laughed as he cleaned his fingernails, almost oblivious to the proceedings. His mind was clearly not all there. He was just looking forward to the violence.
4. 3. 2.
Escade tried to remember what she had been taught... she had her strategy all mapped out. She really hoped the arena had what she needed to win this thing. She would know any moment.
1.
The elevator shafts thrust the contestants up, into blinding light. They were completely unable to see while their eyes adjusted.
In a moments time, they could see.
The lights stood red. Nobody was able to leave their pedistal until the light went green.
Feirmont looked around... and the scenery was like nothing he had seen before. A Giant castle lie in the middle of the arena, surrounded by a moat. Draw bridges were on all 4 sides of the castle, leading to a courtyard full of glistening items. Weapons, armor, and more... all piled right in the center. He looked around. Smaller piles could be seen off to the edges, away from the bloodbath in the center. But he knew the choiceist items were going to be there in the center.
A large buzzer sounded.
"Welcome, to the Inagural TSP Hunger Games!" the loud voice of The Kingdom of Fyjbarrzee boomed.
And the light went green.
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Doom weapons Inc
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
Escade
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
ProfessorHenn
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
Darkstrait
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
RandomGuy199
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
Sam111
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
Feirmont
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
--------------------------------------------------------------------------------
Arena Effects for Phase 1:
Nothing.
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Available Equipment:
Sharp Stick (hand), +1 Attack (Unlimited quantity of these, always a successful scavenge)
Short Sword (hand), +2 attack
Long Sword (hand), +3 attack
Battle Hammer (hand), +2 attack
[b]Axe (hand), +4 attack (-1 armor value to each piece of armor you wear)
Mace (hand), +2 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Spear (hand), +2 attack (Retaliate: deals 2 damage to attackers)
Stun Gun (hand), +1 attack. Enemy has half armor during the next phase.
Whip (hand), +1 attack. Causes the targeted enemy to drop their weapon.
Handgun (hand), +2 attack (Ranged: you avoid damage while attacking, even if their item permits them to deal damage)
Repeating Crossbow (hand) +2 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to deal damage)
Knife (off-hand), +1 attack
Dagger (off-hand), +1 attack / +1 Defense
Baton (off-hand), +2 attack
Hammer (off-hand), +1 attack
Battle Axe (2 handed), +5 attack
Katana (2 handed), +5 attack
War Hammer (2 handed), +4 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Battle Staff (2 handed), +2 attack / + 3 defense
Bow (2 handed), +3 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
M16 (2 handed), +4 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
Trashcan Lid (off-Hand), +1 Defense
Shield (off-hand), +2 Defense
Riot Shield (off-hand), +2 defense
Spiked Shield (off-hand) +1 attack, +2 defense (Retaliate: deals 1 damage to attackers)
Tower Shield (Hand), +3 defense
Leather Armor (Armor), +2 Defense
Studded Armor (Armor), +3 Defense
Fiery Armor (Armor), 1 Defense (Retaliate: Deals 2 damage to all attackers)
Body Armor (Armor), +3 defense (+2 extra vs ranged weapons)
Force Field (Armor), +3 defense (+2 extra vs non-ranged weapons)
Kevlar (Armor), +2 defense (+4 extra vs ranged weapons)
Platemail (Armor), +4 defense (-2 defense vs hammers)
Brass Knuckles - So long as your base attack is 0, you gain +2 attack.
Deadly Poison - Your swords, daggers, and axes have +1 attack
Fire Arrows - Your Bows and Crossbows have +1 attack
Hollow Points - your Handgun and M16 have +1 attack
Steroids - Your hammers have +2 attack
Reflex Amplifier - you have +3 armor while your Armor slot is empty
Medicine - When you die, this item is used up and you return to life
Net - When you defend, and are attacked, destroy this item. All of your attackers are snared and have half defense the next turn.
Research Report - When you get this item, you will have all of the abilities of the players revealed to you.
Flash Bang - Use during an attack against a target, instead of dealing damage. Destroy this item, and your target (and all players attacking your target) are blinded, causing them to deal half damage (rounded down) next turn.
-------------------------------------------------------------
Phase 1 Begins. Actions for Phase 1 are due in 24 hours, Tuesday Mar 24th at 12:00 PM EST (noon).
Please PM your choice to the GM.
Players are OK to post![/b]
(This post was last modified: 03-24-2015, 07:46 AM by Johanness.)
Reply
Actions locked. Write up in a half hour or so. And, why are you guys so quiet?
ProfessorHenn was eyeing the items strewn across the battlefield. Once the light turned green, he wasted no time and dashed straight towards the pile in the middle. He quickly snatched up the Spiked Shield and admired its sturdiness. No one would dare come at him now, he thought.
But what's this? RandomGuy199 was suddenly rushing toward him. Instinctively, ProfessorHenn held up his spiked shield, bracing for impact. But impact never came. RandomGuy199 had rushed past, picking up the Katana in the process.
On the other side of the castle, Sam111 picked up a shiny belt. He wrapped it around his waist, clicked the buckle, and pressed the button. To his delight, a force field enveloped his body offering him some protection.
Escade, Doom weapons inc, Feirmont, and Darkstrait were all so in shock of their surroundings and their situation, they had been paralyzed by fear and failed to gather up anything in the opening moments of the Games.
Suddenly a thick fog rolled into the arena. The combatants visibility had been reduced.
Doom weapons inc: No action
Escade: No action
ProfessorHenn: Scavenge Spiked Shield
Darkstrait: No action
RandomGuy199: Scavenge Katana
Sam111: Scavenge Force Field
Feirmont: No action --------------------------------------------------------------------------------
Doom weapons Inc
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
Escade
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
ProfessorHenn
Hand: N/A
Off-Hand: Spiked Shield
Armor: N/A
Misc: N/A
Darkstrait
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
RandomGuy199
Hand: Katana (2-handed)
Off-Hand: N/A
Armor: N/A
Misc: N/A
Sam111
Hand: N/A
Off-Hand: N/A
Armor: Force Field
Misc: N/A
Feirmont
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
--------------------------------------------------------------------------------
Arena Effects for Phase 2:
Thick Fog: No ranged attacks may occur during Phase 2.
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Available Equipment:
Sharp Stick (hand), +1 Attack (Unlimited quantity of these, always a successful scavenge)
Short Sword (hand), +2 attack
Long Sword (hand), +3 attack
Battle Hammer (hand), +2 attack
Axe (hand), +4 attack (-1 armor value to each piece of armor you wear)
Mace (hand), +2 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Spear (hand), +2 attack (Retaliate: deals 2 damage to attackers)
Stun Gun (hand), +1 attack. Enemy has half armor during the next phase.
Whip (hand), +1 attack. Causes the targeted enemy to drop their weapon.
Handgun (hand), +2 attack (Ranged: you avoid damage while attacking, even if their item permits them to deal damage)
Repeating Crossbow (hand) +2 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to deal damage)
Knife (off-hand), +1 attack
Dagger (off-hand), +1 attack / +1 Defense
Baton (off-hand), +2 attack
Hammer (off-hand), +1 attack
Battle Axe (2 handed), +5 attack
Katana (2 handed), +5 attack
War Hammer (2 handed), +4 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Battle Staff (2 handed), +2 attack / + 3 defense
Bow (2 handed), +3 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
M16 (2 handed), +4 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
Trashcan Lid (off-Hand), +1 Defense
Shield (off-hand), +2 Defense
Riot Shield (off-hand), +2 defense
Spiked Shield (off-hand) +1 attack, +2 defense (Retaliate: deals 1 damage to attackers)
Tower Shield (Hand), +3 defense
Leather Armor (Armor), +2 Defense
Studded Armor (Armor), +3 Defense
Fiery Armor (Armor), 1 Defense (Retaliate: Deals 2 damage to all attackers)
Body Armor (Armor), +3 defense (+2 extra vs ranged weapons)
Force Field (Armor), +3 defense (+2 extra vs non-ranged weapons)
Kevlar (Armor), +2 defense (+4 extra vs ranged weapons)
Platemail (Armor), +4 defense (-2 defense vs hammers)
Brass Knuckles - So long as your base attack is 0, you gain +2 attack.
Deadly Poison - Your swords, daggers, and axes have +1 attack
Fire Arrows - Your Bows and Crossbows have +1 attack
Hollow Points - your Handgun and M16 have +1 attack
Steroids - Your hammers have +2 attack
Reflex Amplifier - you have +3 armor while your Armor slot is empty
Medicine - When you die, this item is used up and you return to life
Net - When you defend, and are attacked, destroy this item. All of your attackers are snared and have half defense the next turn.
Research Report - When you get this item, you will have all of the abilities of the players revealed to you.
Flash Bang - Use during an attack against a target, instead of dealing damage. Destroy this item, and your target (and all players attacking your target) are blinded, causing them to deal half damage (rounded down) next turn.
-------------------------------------------------------------
Phase 2 Begins. Actions for Phase 2 are due in 24 hours, Wednesday Mar 25th at 12:00 PM EST (noon).
Please PM your choice to the GM.
(This post was last modified: 03-25-2015, 10:03 AM by Johanness.)
Reply
Actions locked. Write-up incoming.
The fog seemingly heightened the paranoia amoung the combatants in the Arena. But not for DarkStrait. Not being able to see actually calmed him down and he broke out of his paralysis instantly. He calmly went over to the pile of equipment and picked up the Fiery Armor and the M16. Now, he was ready.
Doom weapons inc also appeared to have snapped out of his paralysis. Still not exactly sure what was going on, he grabbed the nearest weapon he could find: a long spear.
ProfessorHenn was happy to have his Spiked Shield and couldn't decide what else to take. He milled around for a bit before picking up the Handgun.
RandomGuy199 saw his opponents picking up some defense just before. He figured he should get some too and opted to pick up the Body Armor.
Actions:
Doom weapons inc: Scavenge Spear
Escade:
ProfessorHenn: Scavenge Handgun
Darkstrait: Scavenge M16, Scavenge Fiery Armor
RandomGuy199: Scavenge Body Armor
Sam111:
Feirmont: --------------------------------------------------------------------------------
Doom weapons Inc
Hand: Spear
Off-Hand: N/A
Armor: N/A
Misc: N/A
Escade
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
ProfessorHenn
Hand: Handgun
Off-Hand: Spiked Shield
Armor: N/A
Misc: N/A
Darkstrait
Hand: M16 (2-handed)
Off-Hand: N/A
Armor: Fiery Armor
Misc: N/A
RandomGuy199
Hand: Katana (2-handed)
Off-Hand: N/A
Armor: Body Armor
Misc: N/A
Sam111
Hand: N/A
Off-Hand: N/A
Armor: Force Field
Misc: N/A
Feirmont
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
--------------------------------------------------------------------------------
Arena Effects for Phase 3:
Normal conditions.
--------------------------------------------------------------------------------
Available Equipment:
Sharp Stick (hand), +1 Attack (Unlimited quantity of these, always a successful scavenge)
Short Sword (hand), +2 attack
Long Sword (hand), +3 attack
Battle Hammer (hand), +2 attack
[b]Axe (hand), +4 attack (-1 armor value to each piece of armor you wear)
Mace (hand), +2 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Spear (hand), +2 attack (Retaliate: deals 2 damage to attackers)
Stun Gun (hand), +1 attack. Enemy has half armor during the next phase.
Whip (hand), +1 attack. Causes the targeted enemy to drop their weapon.
Handgun (hand), +2 attack (Ranged: you avoid damage while attacking, even if their item permits them to deal damage)
Repeating Crossbow (hand) +2 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to deal damage)
Knife (off-hand), +1 attack
Dagger (off-hand), +1 attack / +1 Defense
Baton (off-hand), +2 attack
Hammer (off-hand), +1 attack
Battle Axe (2 handed), +5 attack
Katana (2 handed), +5 attack
War Hammer (2 handed), +4 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Battle Staff (2 handed), +2 attack / + 3 defense
Bow (2 handed), +3 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
M16 (2 handed), +4 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
Trashcan Lid (off-Hand), +1 Defense
Shield (off-hand), +2 Defense
Riot Shield (off-hand), +2 defense
Spiked Shield (off-hand) +1 attack, +2 defense (Retaliate: deals 1 damage to attackers)
Tower Shield (Hand), +3 defense
Leather Armor (Armor), +2 Defense
Studded Armor (Armor), +3 Defense
Fiery Armor (Armor), 1 Defense (Retaliate: Deals 2 damage to all attackers)
Body Armor (Armor), +3 defense (+2 extra vs ranged weapons)
Force Field (Armor), +3 defense (+2 extra vs non-ranged weapons)
Kevlar (Armor), +2 defense (+4 extra vs ranged weapons)
Platemail (Armor), +4 defense (-2 defense vs hammers)
Brass Knuckles - So long as your base attack is 0, you gain +2 attack.
Deadly Poison - Your swords, daggers, and axes have +1 attack
Fire Arrows - Your Bows and Crossbows have +1 attack
Hollow Points - your Handgun and M16 have +1 attack
Steroids - Your hammers have +2 attack
Reflex Amplifier - you have +3 armor while your Armor slot is empty
Medicine - When you die, this item is used up and you return to life
Net - When you defend, and are attacked, destroy this item. All of your attackers are snared and have half defense the next turn.
Research Report - When you get this item, you will have all of the abilities of the players revealed to you.
Flash Bang - Use during an attack against a target, instead of dealing damage. Destroy this item, and your target (and all players attacking your target) are blinded, causing them to deal half damage (rounded down) next turn.
-------------------------------------------------------------
Phase 3 Begins. Actions for Phase 3 are due in 24 hours, Thursday Mar 25th at 12:00 PM EST (noon).
Please PM your choice to the GM.[/b]
(This post was last modified: 03-25-2015, 02:00 PM by Johanness.)
Reply
Actions locked. write-up incoming
End of Phase 3: Blood Spilled
As the fog cleared, the combatants could see clearly again. Feirmont again saw himself in the Arena with the castle and the weapons just as he had seen it before the fog set in. It wasn't a dream after all! He figured he may as well make the best of things, and picked up the Kevlar.
RandomGuy199 was milling around the outside of the castle, looking for more things he could use to get an edge on his opponents. Lucky for him, he found some Medicine.
Sam111 picked up the Battle Axe. Now he felt geared up and ready to spill some blood.
Darkstrait already had blood on his mind. He looked around for who would be an easy target that he could mow down with his M16. Poor ProfessorHenn just happened to be clearly in his sights. Without saying a word, Darkstrait fired a barrage of bullets, instantly killing ProfessorHenn.
A loud boom could be heard throughout the arena, signaling that one of the combatants had died! Up in the sky, everyone could see ProfessorHenn's portrait and his information:
Quote:District 3: ProfessorHenn: Quick. You are quicker than the rest. When you scavenge, you always beat out anybody else for the equipment.
Escade, still paralyzed with fear, had looked up at the first death. She suddenly cocked her head toward the woods surrounding the castle. She could hear the feint sound of humming. Or was it buzzing? Suddenly, she could see a large swarm of insects rising up above the canopy line, heading straight towards the center of the arena, right where everyone was standing.
Actions:
Doom weapons inc:
Escade:
ProfessorHenn:
Darkstrait: Attack ProfessorHenn
RandomGuy199: Scavenge Medicine
Sam111: Scavenge Battle Axe
Feirmont: Scavenge Kevlar
ProfessorHenn has died!
--------------------------------------------------------------------------------
Doom weapons Inc
Hand: Spear
Off-Hand: N/A
Armor: N/A
Misc: N/A
Escade
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
Darkstrait
Hand: M16 (2-handed) +4 attack (ranged)
Off-Hand: N/A
Armor: Fiery Armor +1 defense, +2 retaliate
Misc: N/A
RandomGuy199
Hand: Katana (2-handed) +5 attack
Off-Hand: N/A
Armor: Body Armor +3 defense (+2 vs ranged)
Misc: Medicine
Sam111
Hand: Battle Axe (2-handed) +5 attack
Off-Hand: N/A
Armor: Force Field +3 defense (+2 vs non-ranged)
Misc: N/A
Feirmont
Hand: N/A
Off-Hand: N/A
Armor: Kevlar +2 defense (+4 vs ranged)
Misc: N/A
--------------------------------------------------------------------------------
Arena Effects for Phase 4:
Swarm of Insects. Everybody will take 2 damage during the round.
--------------------------------------------------------------------------------
Available Equipment:
Sharp Stick (hand), +1 Attack (Unlimited quantity of these, always a successful scavenge)
Short Sword (hand), +2 attack
Long Sword (hand), +3 attack
Battle Hammer (hand), +2 attack
Axe (hand), +4 attack (-1 armor value to each piece of armor you wear)
Mace (hand), +2 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Spear (hand), +2 attack (Retaliate: deals 2 damage to attackers)
Stun Gun (hand), +1 attack. Enemy has half armor during the next phase.
Whip (hand), +1 attack. Causes the targeted enemy to drop their weapon.
Handgun (hand), +2 attack (Ranged: you avoid damage while attacking, even if their item permits them to deal damage)
Repeating Crossbow (hand) +2 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to deal damage)
Knife (off-hand), +1 attack
Dagger (off-hand), +1 attack / +1 Defense
Baton (off-hand), +2 attack
Hammer (off-hand), +1 attack
Battle Axe (2 handed), +5 attack
Katana (2 handed), +5 attack
War Hammer (2 handed), +4 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Battle Staff (2 handed), +2 attack / + 3 defense
Bow (2 handed), +3 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
M16 (2 handed), +4 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
Trashcan Lid (off-Hand), +1 Defense
Shield (off-hand), +2 Defense
Riot Shield (off-hand), +2 defense
Spiked Shield (off-hand) +1 attack, +2 defense (Retaliate: deals 1 damage to attackers)
Tower Shield (Hand), +3 defense
Leather Armor (Armor), +2 Defense
Studded Armor (Armor), +3 Defense
Fiery Armor (Armor), 1 Defense (Retaliate: Deals 2 damage to all attackers)
Body Armor (Armor), +3 defense (+2 extra vs ranged weapons)
Force Field (Armor), +3 defense (+2 extra vs non-ranged weapons)
Kevlar (Armor), +2 defense (+4 extra vs ranged weapons)
Platemail (Armor), +4 defense (-2 defense vs hammers)
Brass Knuckles - So long as your base attack is 0, you gain +2 attack.
Deadly Poison - Your swords, daggers, and axes have +1 attack
Fire Arrows - Your Bows and Crossbows have +1 attack
Hollow Points - your Handgun and M16 have +1 attack
Steroids - Your hammers have +2 attack
Reflex Amplifier - you have +3 armor while your Armor slot is empty
Medicine - When you die, this item is used up and you return to life
Net - When you defend, and are attacked, destroy this item. All of your attackers are snared and have half defense the next turn.
Research Report - When you get this item, you will have all of the abilities of the players revealed to you.
Flash Bang - Use during an attack against a target, instead of dealing damage. Destroy this item, and your target (and all players attacking your target) are blinded, causing them to deal half damage (rounded down) next turn.
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Phase 4 Begins. Actions for Phase 4 are due in 24 hours, Friday Mar 27th at 12:00 PM EST (noon).
Please PM your choice to the GM.
Actions locked. Write-up incoming.
End of Phase 4: Insect Swarm
Now that Feirmont had some armor, all he needed was a good weapon. He opted for the Long sword.
RandomGuy199 was now feeling like a tank. He was ready to bring these Games closer to their end. He found Doom weapons inc just putzing around, looking at the insect swarm that was coming nearer to them. RandomGuy199 raised his katana swiftly and struck down Doom weapons inc without so much as saying a single word or batting an eye.
The insect swarm then came. The locusts ate away at Doom weapons inc's newly-dead flesh. RandomGuy199 and Feirmont were able to fend them off themselves. Darkstrait ducked down and rolled himself into a fetal position; luckily most of the insects passed right over him. "Is it over yet?" he said as the buzzing died down.
"Yes it's over," said Sam111 who was all of a sudden standing right over him before bringing his Battle Axe down, cleaving Darkstrait clean in half! He easily resisted the fiery armor that Darkstrait was wearing and then walked through the swarm as the insects were not able to penetrate his force field.
Escade, however, was not so lucky. Paralyzed since the begining of the games, she could do nothing but watch as the insects swarmed over her body and devoring her unprotected flesh until she was dead.
Suddenly, the loud booming voice of The Kingdom of Fyjbarrzee comes on the loudspeaker. "Let's make things a little more interesting, shall we?" And then....dragons.
Actions:
Doom weapons inc:
Escade:
Darkstrait: Defend
RandomGuy199: Attack Doom weapons inc
Sam111: Attack Darkstrait
Feirmont: Scavenge Longsword
Doom weapons inc was killed by RandomGuy199 and insects!
Quote:Thief. You are excellent at thievery. When you scavenge, you may also target any equipment currently worn by another player, which will take it from them and give it to you.
[b]
Darkstrait was killed by Sam111 and insects!
[/b]
Quote:Scavenger. You are better at scavenging than the rest. You can scavenge 2 items per turn instead of 1.
Escade was killed by insects!
Quote:Graverobber. When you attack a person, and they are killed, you may take any equipment they have on them and add it to your own. PM which equipment you'd like when you submit the attack.
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RandomGuy199
Hand: Katana (2-handed) +5 attack
Off-Hand: N/A
Armor: Body Armor +3 defense (+2 vs ranged)
Misc: Medicine
Sam111
Hand: Battle Axe (2-handed) +5 attack
Off-Hand: N/A
Armor: Force Field +3 defense (+2 vs non-ranged)
Misc: N/A
Feirmont
Hand: Long Sword +3 attack
Off-Hand: N/A
Armor: Kevlar +2 defense (+4 vs ranged)
Misc: N/A
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Arena Effects for Phase 5:
3 Dragons have been unleashed into the arena: Green, Red Black. Each has 3 attack and 2 defense. Each turn they are alive at the end of, they attack a random person.
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Available Equipment:
Sharp Stick (hand), +1 Attack (Unlimited quantity of these, always a successful scavenge)
Short Sword (hand), +2 attack
Long Sword (hand), +3 attack
Battle Hammer (hand), +2 attack
Axe (hand), +4 attack (-1 armor value to each piece of armor you wear)
Mace (hand), +2 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Spear (hand), +2 attack (Retaliate: deals 2 damage to attackers)
Stun Gun (hand), +1 attack. Enemy has half armor during the next phase.
Whip (hand), +1 attack. Causes the targeted enemy to drop their weapon.
Handgun (hand), +2 attack (Ranged: you avoid damage while attacking, even if their item permits them to deal damage)
Repeating Crossbow (hand) +2 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to deal damage)
Knife (off-hand), +1 attack
Dagger (off-hand), +1 attack / +1 Defense
Baton (off-hand), +2 attack
Hammer (off-hand), +1 attack
Battle Axe (2 handed), +5 attack
Katana (2 handed), +5 attack
War Hammer (2 handed), +4 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Battle Staff (2 handed), +2 attack / + 3 defense
Bow (2 handed), +3 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
M16 (2 handed), +4 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
Trashcan Lid (off-Hand), +1 Defense
Shield (off-hand), +2 Defense
Riot Shield (off-hand), +2 defense
Spiked Shield (off-hand) +1 attack, +2 defense (Retaliate: deals 1 damage to attackers)
Tower Shield (Hand), +3 defense
Leather Armor (Armor), +2 Defense
Studded Armor (Armor), +3 Defense
Fiery Armor (Armor), 1 Defense (Retaliate: Deals 2 damage to all attackers)
Body Armor (Armor), +3 defense (+2 extra vs ranged weapons)
Force Field (Armor), +3 defense (+2 extra vs non-ranged weapons)
Kevlar (Armor), +2 defense (+4 extra vs ranged weapons)
Platemail (Armor), +4 defense (-2 defense vs hammers)
Brass Knuckles - So long as your base attack is 0, you gain +2 attack.
Deadly Poison - Your swords, daggers, and axes have +1 attack
Fire Arrows - Your Bows and Crossbows have +1 attack
Hollow Points - your Handgun and M16 have +1 attack
Steroids - Your hammers have +2 attack
Reflex Amplifier - you have +3 armor while your Armor slot is empty
Medicine - When you die, this item is used up and you return to life
Net - When you defend, and are attacked, destroy this item. All of your attackers are snared and have half defense the next turn.
Research Report - When you get this item, you will have all of the abilities of the players revealed to you.
Flash Bang - Use during an attack against a target, instead of dealing damage. Destroy this item, and your target (and all players attacking your target) are blinded, causing them to deal half damage (rounded down) next turn.
-------------------------------------------------------------
Phase 5 Begins. Since the weekend is starting, this phase will last 36 hours with actions being locked at 12 AM, Saturday night at midnight.
Please PM your choice to the GM.
(This post was last modified: 03-27-2015, 01:37 PM by Johanness.)
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