In Short, 7 people enter the arena. Each turn, you get 1 action: Attack, Defend, Scavenge. You have to gather whatever items you can to make yourself stronger, and kill all of the other opponents and be the last one standing.
Items are limited, so you're competing for resources against your opponents.
Do you have what it takes to be the last man standing?
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Players may take 1 action per turn. They PM that action to the game master, who will update the game every 24 hours based on those actions.
Player Actions:
1) Attack. You may attack a character, dealing your attack damage to them.
2) Defend. You defend yourself, doubling your defense value for this turn. Or target another player, and add your defense value to theirs for this turn.
3) Scavenge. You attempt to grab some equipment from the equipment list. If multiple people attempt to grab the same item, only 1 will receive it (chosen randomly)
All actions are resolved at the same time. If a character takes combined damage more than their defense value on a single turn, they are killed and removed from the game.
The last player left alive (if any) wins the game.
Characters
All players will be assigned a character. This character will have a secret special ability that is not revealed until their death, but can have an effect on the game. Those in the Sponsors Lounge will be able to see every bodies abilities.
Arena Hazards:
The arena will be themed, and have hazards in them. These hazards and their order will be selected before the game starts, but kept secret. At the end of a phase, if the arena hazards have any effect on the game, it will be shared with the players. This hazard will affect the next phase.
Sponsors:
Before the game starts, people can sign up to be sponsors. They will be given 1 credit to spend. They may spend these credits to help players currently in the game. Credits unspent will carry over to future games.
The list of available items/bonuses that can be bought with credits will vary from game to game, and will be posted in the LL but kept secret from the players.
Scavenge-able Equipment
Equipment may be scavenged during a players turn, but each item can only be owned by 1 player at a time. If multiple players attempt to scavenge the same piece of equipment on the same turn, one will be chosen (at random) to receive the item, and the other players end up with nothing.
When a player dies, his items become scavenge-able again.
The actual equipment list of items that will be available is kept secret until the game starts, as it varies from arena to arena and is up to the game master. Here is a sample list of items, so that you can have an idea of what to expect to see.
Phases:
Phases will last 24 hours. You have 24 hours to PM your action for the day, and the Game Master write up will reflect all actions of all players, and then mention what (if any) the arena hazard for the next round is. The game will last as many phases as necessary, until only 1 person is left alive.
Communication
All communication between players must be kept in the thread. There is to be no PMing other players. Editing is allowed. Non-Players (i.e. Sponsors) must not communicate in the game thread. The game thread is only for players to talk among themselves.
Darkstrait currently has a short sword and a shield equipped (2 attack, 2 defense total). Henn has a Long Sword equipped (3 attack, 0 defense total). Henn submits an Attack on Darkstrait. Darkstrait submit a Defense, targeting himself.
After the actions are resolved, Henn deals 3 damage to Darkstrait. Darkstrait doubled his defense to 4, and so does not die from this turn. Both players live until the next phase.
The Salaxalans currently has an Axe equipped (4 attack, 0 defense total) while Escade has Mace equipped (2 attack, 0 defense total). The Salaxalans submits an attack on Escade. Escade submits a Scavenge on the Platemail.
After all the actions are resolved, The Salaxalans deals 4 damage to Escade. Escade successfully scavenges the plate mail, bringing her defense to 4. Since the total attack on her did not go over her defense value, both players survive the turn.
God-Emperor currently has a Plate Mail and Shield equipped (0 attack, 6 defense). Farengeto has a long sword equipped (3 attack, 0 defense). TheUnitedSolarRepublic has an Axe equipped (4 attack, 0 defense). Farengeto submits an attack on God-Emperor. TheUnitedSolarRepublic submits an attack on God-Emperor. God-Emperor submits a scavenge on Spear.
After all the actions are resolved, Farengeto deals 3 damage to God-Emperor. TheUnitedSolarRepublic deals 4 damage to God-Emperor. These combine for a total of 7 damage. God-Emperor successfully scavenges a spear, bringing his total values to 2 attack, 6 defense. The combined 7 attack is more than his 6 defense, so he dies. The special ability on his spear allows him to deal damage to his attackers, so Farengeto and TheUnitedSolarRepublic both take 2 damage, which is more than their 0 defense. The result is all 3 players die.
Arbiter08 currently has a short sword and shield equipped (2 attack, 2 defense). Almonaster currently has a long sword equipped (3 attack, 0 defense). Arbiter08 submits an attack on Almonaster. Almonaster submits an attack on Arbiter08.
After all the actions are resolved, Arbiter08 deals 2 damage to Almonaster, which is more than his defense of 0. Almonaster deals 3 damage to Arbiter08, which is more than his defense of 2. The results is both players die.
Gustave Berr currently has the M-16 equipped for 4 attack. Andrew currently has a Spear and spiked shield equipped (3 attack and 2 defense). He also gets to deal 3 damage to attackers (2 from spear, 1 from shield). Kris Kringle has nothing equipped (0 attack, 0 defense). Gustave Berr submits an attack on Andrew. Andrew submits scavenge for Kevlar. Kris Kringle also scavenges for Kevlar.
Gustave Berr deals 4 damage to Andrew. Thanks to the Ranged ability of his m-16, he does not take the 3 damage for attacking him. Andrew and Kris Kringle both have a random roll, and Kris Kringle ends up winning the Kevlar Scavenge, while Andrew ends up with nothing for the turn. Andrew has taken 4 damage, more than his 2 defense, and dies. Gustave Berr and Kris Kringle both live.
southern bellz has a Bow equipped (3 damage, 0 defense). The Union of Free Individuals has a Battle Hammer equipped (2 attack, 0 defense). southern bellz submits an attack on The Union of Free Individuals. The Union of Free Individuals submits an attack on southern bellz.
southern bellz deals 3 damage to The Union of Free Individuals. This is more than his 0 defense, so The Union of Free Individuals dies. The Union of Free Individuals deals 2 damage to southern bellz, which is more than his 0 defense, so southern bellz dies. The result of both actions is that both players die, even if southern bellz had a ranged weapon, it doesn't negate a direct attack from The Union of Free Individuals.
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Current Players:
District 1) Doom weapons inc killed Phase 4 by RandomGuy199 and insects
District 2) Escade killed Phase 4 by insects
District 3) ProfessorHenn killed Phase 3 by Darkstrait
District 4) Darkstrait killed Phase 4 by Sam111 and insects
District 5) RandomGuy199 killed Phase 7 by Feirmont
District 6) Sam111 killed Phase 6 by RandomGuy199 and the Red Dragon
District 7) Feirmont is the WINNER!
(This post was last modified: 03-31-2015, 03:26 PM by Johanness.)
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