The entrants are shuffled into a small elevator shaft by their handlers, and the door slams shut. Even though it is glass, the deafening silence isolates them in an instant.
ProfessorHenn looked up the shaft, and saw a small beam of light outside. "Daytime," he thought. "Good."
Darkstrait fiddled with a pin tied to his lapel. It was a pin worn by his cousin 3 years ago, when he died. Perhaps it will bring him great luck... then again, it didn't do much good for his cousin. He sighed. He knew people were going to be gunning for him, his silence at the ceremonies was going to make people not trust him. Perhaps that wasn't the best idea.
Sam111 zipped up his jacket nervously. "Well, if they're gonna kill me, at least I'm gonna take somebody down with me."
The countdown timer started. 10. 9.
RandomGuy199 closed his eyes to try and calm himself. But it was hard with the loud countdown, his heartbeat syncing along with the timer.
8. 7.
Feirmont couldn't control his quivering. He would give anything to be back at home, watching the hunger games on TV. He fought back tears... weakness would not be good here.
6. 5.
Doom weapons inc laughed as he cleaned his fingernails, almost oblivious to the proceedings. His mind was clearly not all there. He was just looking forward to the violence.
4. 3. 2.
Escade tried to remember what she had been taught... she had her strategy all mapped out. She really hoped the arena had what she needed to win this thing. She would know any moment.
1.
The elevator shafts thrust the contestants up, into blinding light. They were completely unable to see while their eyes adjusted.
In a moments time, they could see.
The lights stood red. Nobody was able to leave their pedistal until the light went green.
Feirmont looked around... and the scenery was like nothing he had seen before. A Giant castle lie in the middle of the arena, surrounded by a moat. Draw bridges were on all 4 sides of the castle, leading to a courtyard full of glistening items. Weapons, armor, and more... all piled right in the center. He looked around. Smaller piles could be seen off to the edges, away from the bloodbath in the center. But he knew the choiceist items were going to be there in the center.
A large buzzer sounded.
"Welcome, to the Inagural TSP Hunger Games!" the loud voice of The Kingdom of Fyjbarrzee boomed.
And the light went green.
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Doom weapons Inc
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
Escade
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
ProfessorHenn
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
Darkstrait
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
RandomGuy199
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
Sam111
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
Feirmont
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
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Arena Effects for Phase 1:
Nothing.
--------------------------------------------------------------------------------
Available Equipment:
Sharp Stick (hand), +1 Attack (Unlimited quantity of these, always a successful scavenge)
Short Sword (hand), +2 attack
Long Sword (hand), +3 attack
Battle Hammer (hand), +2 attack
[b]Axe (hand), +4 attack (-1 armor value to each piece of armor you wear)
Mace (hand), +2 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Spear (hand), +2 attack (Retaliate: deals 2 damage to attackers)
Stun Gun (hand), +1 attack. Enemy has half armor during the next phase.
Whip (hand), +1 attack. Causes the targeted enemy to drop their weapon.
Handgun (hand), +2 attack (Ranged: you avoid damage while attacking, even if their item permits them to deal damage)
Repeating Crossbow (hand) +2 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to deal damage)
Knife (off-hand), +1 attack
Dagger (off-hand), +1 attack / +1 Defense
Baton (off-hand), +2 attack
Hammer (off-hand), +1 attack
Battle Axe (2 handed), +5 attack
Katana (2 handed), +5 attack
War Hammer (2 handed), +4 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Battle Staff (2 handed), +2 attack / + 3 defense
Bow (2 handed), +3 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
M16 (2 handed), +4 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
Trashcan Lid (off-Hand), +1 Defense
Shield (off-hand), +2 Defense
Riot Shield (off-hand), +2 defense
Spiked Shield (off-hand) +1 attack, +2 defense (Retaliate: deals 1 damage to attackers)
Tower Shield (Hand), +3 defense
Leather Armor (Armor), +2 Defense
Studded Armor (Armor), +3 Defense
Fiery Armor (Armor), 1 Defense (Retaliate: Deals 2 damage to all attackers)
Body Armor (Armor), +3 defense (+2 extra vs ranged weapons)
Force Field (Armor), +3 defense (+2 extra vs non-ranged weapons)
Kevlar (Armor), +2 defense (+4 extra vs ranged weapons)
Platemail (Armor), +4 defense (-2 defense vs hammers)
Brass Knuckles - So long as your base attack is 0, you gain +2 attack.
Deadly Poison - Your swords, daggers, and axes have +1 attack
Fire Arrows - Your Bows and Crossbows have +1 attack
Hollow Points - your Handgun and M16 have +1 attack
Steroids - Your hammers have +2 attack
Reflex Amplifier - you have +3 armor while your Armor slot is empty
Medicine - When you die, this item is used up and you return to life
Net - When you defend, and are attacked, destroy this item. All of your attackers are snared and have half defense the next turn.
Research Report - When you get this item, you will have all of the abilities of the players revealed to you.
Flash Bang - Use during an attack against a target, instead of dealing damage. Destroy this item, and your target (and all players attacking your target) are blinded, causing them to deal half damage (rounded down) next turn.
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Phase 1 Begins. Actions for Phase 1 are due in 24 hours, Tuesday Mar 24th at 12:00 PM EST (noon).
Please PM your choice to the GM.
Players are OK to post![/b]
(This post was last modified: 03-24-2015, 07:46 AM by Johanness.)
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