ProfessorHenn was eyeing the items strewn across the battlefield. Once the light turned green, he wasted no time and dashed straight towards the pile in the middle. He quickly snatched up the Spiked Shield and admired its sturdiness. No one would dare come at him now, he thought.
But what's this?
RandomGuy199 was suddenly rushing toward him. Instinctively,
ProfessorHenn held up his spiked shield, bracing for impact. But impact never came.
RandomGuy199 had rushed past, picking up the Katana in the process.
On the other side of the castle,
Sam111 picked up a shiny belt. He wrapped it around his waist, clicked the buckle, and pressed the button. To his delight, a force field enveloped his body offering him some protection.
Escade, Doom weapons inc, Feirmont, and Darkstrait were all so in shock of their surroundings and their situation, they had been paralyzed by fear and failed to gather up anything in the opening moments of the Games.
Suddenly a thick fog rolled into the arena. The combatants visibility had been reduced.
Doom weapons inc: No action
Escade: No action
ProfessorHenn: Scavenge Spiked Shield
Darkstrait: No action
RandomGuy199: Scavenge Katana
Sam111: Scavenge Force Field
Feirmont: No action
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Doom weapons Inc
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
Escade
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
ProfessorHenn
Hand: N/A
Off-Hand: Spiked Shield
Armor: N/A
Misc: N/A
Darkstrait
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
RandomGuy199
Hand: Katana (2-handed)
Off-Hand: N/A
Armor: N/A
Misc: N/A
Sam111
Hand: N/A
Off-Hand: N/A
Armor: Force Field
Misc: N/A
Feirmont
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
--------------------------------------------------------------------------------
Arena Effects for Phase 2:
Thick Fog: No ranged attacks may occur during Phase 2.
--------------------------------------------------------------------------------
Available Equipment:
Sharp Stick (hand), +1 Attack (Unlimited quantity of these, always a successful scavenge)
Short Sword (hand), +2 attack
Long Sword (hand), +3 attack
Battle Hammer (hand), +2 attack
Axe (hand), +4 attack (-1 armor value to each piece of armor you wear)
Mace (hand), +2 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Spear (hand), +2 attack (Retaliate: deals 2 damage to attackers)
Stun Gun (hand), +1 attack. Enemy has half armor during the next phase.
Whip (hand), +1 attack. Causes the targeted enemy to drop their weapon.
Handgun (hand), +2 attack (Ranged: you avoid damage while attacking, even if their item permits them to deal damage)
Repeating Crossbow (hand) +2 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to deal damage)
Knife (off-hand), +1 attack
Dagger (off-hand), +1 attack / +1 Defense
Baton (off-hand), +2 attack
Hammer (off-hand), +1 attack
Battle Axe (2 handed), +5 attack
Katana (2 handed), +5 attack
War Hammer (2 handed), +4 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Battle Staff (2 handed), +2 attack / + 3 defense
Bow (2 handed), +3 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
M16 (2 handed), +4 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
Trashcan Lid (off-Hand), +1 Defense
Shield (off-hand), +2 Defense
Riot Shield (off-hand), +2 defense
Spiked Shield (off-hand) +1 attack, +2 defense (Retaliate: deals 1 damage to attackers)
Tower Shield (Hand), +3 defense
Leather Armor (Armor), +2 Defense
Studded Armor (Armor), +3 Defense
Fiery Armor (Armor), 1 Defense (Retaliate: Deals 2 damage to all attackers)
Body Armor (Armor), +3 defense (+2 extra vs ranged weapons)
Force Field (Armor), +3 defense (+2 extra vs non-ranged weapons)
Kevlar (Armor), +2 defense (+4 extra vs ranged weapons)
Platemail (Armor), +4 defense (-2 defense vs hammers)
Brass Knuckles - So long as your base attack is 0, you gain +2 attack.
Deadly Poison - Your swords, daggers, and axes have +1 attack
Fire Arrows - Your Bows and Crossbows have +1 attack
Hollow Points - your Handgun and M16 have +1 attack
Steroids - Your hammers have +2 attack
Reflex Amplifier - you have +3 armor while your Armor slot is empty
Medicine - When you die, this item is used up and you return to life
Net - When you defend, and are attacked, destroy this item. All of your attackers are snared and have half defense the next turn.
Research Report - When you get this item, you will have all of the abilities of the players revealed to you.
Flash Bang - Use during an attack against a target, instead of dealing damage. Destroy this item, and your target (and all players attacking your target) are blinded, causing them to deal half damage (rounded down) next turn.
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Phase 2 Begins. Actions for Phase 2 are due in 24 hours, Wednesday Mar 25th at 12:00 PM EST (noon).
Please PM your choice to the GM.
(This post was last modified: 03-25-2015, 10:03 AM by Johanness.)
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