The fog seemingly heightened the paranoia amoung the combatants in the Arena. But not for
DarkStrait. Not being able to see actually calmed him down and he broke out of his paralysis instantly. He calmly went over to the pile of equipment and picked up the Fiery Armor and the M16. Now, he was ready.
Doom weapons inc also appeared to have snapped out of his paralysis. Still not exactly sure what was going on, he grabbed the nearest weapon he could find: a long spear.
ProfessorHenn was happy to have his Spiked Shield and couldn't decide what else to take. He milled around for a bit before picking up the Handgun.
RandomGuy199 saw his opponents picking up some defense just before. He figured he should get some too and opted to pick up the Body Armor.
Actions:
Doom weapons inc: Scavenge Spear
Escade:
ProfessorHenn: Scavenge Handgun
Darkstrait: Scavenge M16, Scavenge Fiery Armor
RandomGuy199: Scavenge Body Armor
Sam111:
Feirmont:
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Doom weapons Inc
Hand: Spear
Off-Hand: N/A
Armor: N/A
Misc: N/A
Escade
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
ProfessorHenn
Hand: Handgun
Off-Hand: Spiked Shield
Armor: N/A
Misc: N/A
Darkstrait
Hand: M16 (2-handed)
Off-Hand: N/A
Armor: Fiery Armor
Misc: N/A
RandomGuy199
Hand: Katana (2-handed)
Off-Hand: N/A
Armor: Body Armor
Misc: N/A
Sam111
Hand: N/A
Off-Hand: N/A
Armor: Force Field
Misc: N/A
Feirmont
Hand: N/A
Off-Hand: N/A
Armor: N/A
Misc: N/A
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Arena Effects for Phase 3:
Normal conditions.
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Available Equipment:
Sharp Stick (hand), +1 Attack (Unlimited quantity of these, always a successful scavenge)
Short Sword (hand), +2 attack
Long Sword (hand), +3 attack
Battle Hammer (hand), +2 attack
[b]Axe (hand), +4 attack (-1 armor value to each piece of armor you wear)
Mace (hand), +2 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Spear (hand), +2 attack (Retaliate: deals 2 damage to attackers)
Stun Gun (hand), +1 attack. Enemy has half armor during the next phase.
Whip (hand), +1 attack. Causes the targeted enemy to drop their weapon.
Handgun (hand), +2 attack (Ranged: you avoid damage while attacking, even if their item permits them to deal damage)
Repeating Crossbow (hand) +2 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to deal damage)
Knife (off-hand), +1 attack
Dagger (off-hand), +1 attack / +1 Defense
Baton (off-hand), +2 attack
Hammer (off-hand), +1 attack
Battle Axe (2 handed), +5 attack
Katana (2 handed), +5 attack
War Hammer (2 handed), +4 attack (Break: If the enemy doesn't die when you attack, destroy 1 random piece of their equipment)
Battle Staff (2 handed), +2 attack / + 3 defense
Bow (2 handed), +3 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
M16 (2 handed), +4 attack (Ranged: you avoid damage and effects while attacking, even if their item permits them to use Retaliate)
Trashcan Lid (off-Hand), +1 Defense
Shield (off-hand), +2 Defense
Riot Shield (off-hand), +2 defense
Spiked Shield (off-hand) +1 attack, +2 defense (Retaliate: deals 1 damage to attackers)
Tower Shield (Hand), +3 defense
Leather Armor (Armor), +2 Defense
Studded Armor (Armor), +3 Defense
Fiery Armor (Armor), 1 Defense (Retaliate: Deals 2 damage to all attackers)
Body Armor (Armor), +3 defense (+2 extra vs ranged weapons)
Force Field (Armor), +3 defense (+2 extra vs non-ranged weapons)
Kevlar (Armor), +2 defense (+4 extra vs ranged weapons)
Platemail (Armor), +4 defense (-2 defense vs hammers)
Brass Knuckles - So long as your base attack is 0, you gain +2 attack.
Deadly Poison - Your swords, daggers, and axes have +1 attack
Fire Arrows - Your Bows and Crossbows have +1 attack
Hollow Points - your Handgun and M16 have +1 attack
Steroids - Your hammers have +2 attack
Reflex Amplifier - you have +3 armor while your Armor slot is empty
Medicine - When you die, this item is used up and you return to life
Net - When you defend, and are attacked, destroy this item. All of your attackers are snared and have half defense the next turn.
Research Report - When you get this item, you will have all of the abilities of the players revealed to you.
Flash Bang - Use during an attack against a target, instead of dealing damage. Destroy this item, and your target (and all players attacking your target) are blinded, causing them to deal half damage (rounded down) next turn.
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Phase 3 Begins. Actions for Phase 3 are due in 24 hours, Thursday Mar 25th at 12:00 PM EST (noon).
Please PM your choice to the GM.[/b]
(This post was last modified: 03-25-2015, 02:00 PM by Johanness.)
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