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Revisions to the Transition Process of the Delegacy
#41

(04-02-2021, 11:38 AM)HumanSanity Wrote:
(04-01-2021, 07:13 PM)sandaoguo Wrote: Post amendment, the Delegate-elect has no authority and the outgoing Delegate remains the legal officeholder. That's the basis of the idea that the transition delays don't matter, because the "term" for the Delegate-elect will eventually equal out because of delays in the next transition. Under the old system, the terms were fixed and the outgoing Delegate had no actual authority because they didn't hold the legal office.
I may not understand TSP law in great enough detail yet, but what powers does the Delegate have that are not explicitly tied to holding the in-game WA Delegate seat that it would therefore be useful to designate an elected (but not yet in-game ascended) Delegate as the lawful Delegate in order for them to exercise?

My understanding of the position is that the WA Delegate is an informal head of state with some leadership charisma (for lack of a better term) of the on-site community and who otherwise pushes buttons in accordance with other organs of government. I guess per 2(1) of the World Assembly Act they are losing out on the prerogative to give their approval freely, but that power would functionally be restricted anyways since the in-game Delegate is the only one with an "Approve" button to press. 

Moreover, in my current understanding, the discussion of when the term starts/stops seems to be much ado about nothing. But I'm very open to the fact my understanding is flawed or lacking

Besides mechanical powers that can only be done by the in-game Delegate (appointing ROs, voting in the WA, etc.), there are a few powers that the Delegate has (as far as I'm aware, I might be missing a few):
  • Appoint Local Councillors in the case of a vacancy
  • Approve changes to the WFE/appearance
  • Moderate the RMB
  • Nominate a member to the CRS jointly with the PM
  • Further restrict use of mass TGs/other forms of mass communication by ROs
  • Order a nation to be banned/ejected (the actual banjection/ejection obviously can be done by the Delegate and any BC ROs, generally a few members of the CRS)
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#42

(04-03-2021, 06:49 AM)Purple Hyacinth Wrote: Besides mechanical powers that can only be done by the in-game Delegate (appointing ROs, voting in the WA, etc.), there are a few powers that the Delegate has (as far as I'm aware, I might be missing a few):
  • Appoint Local Councillors in the case of a vacancy

  • Approve changes to the WFE/appearance

  • Moderate the RMB

  • Nominate a member to the CRS jointly with the PM

  • Further restrict use of mass TGs/other forms of mass communication by ROs

  • Order a nation to be banned/ejected (the actual banjection/ejection obviously can be done by the Delegate and any BC ROs, generally a few members of the CRS)

Thanks for the clarification. Given that, it does make sense that the date they ascend to office in law matters.
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#43

(04-03-2021, 06:49 AM)Purple Hyacinth Wrote:
(04-02-2021, 11:38 AM)HumanSanity Wrote:
(04-01-2021, 07:13 PM)sandaoguo Wrote: Post amendment, the Delegate-elect has no authority and the outgoing Delegate remains the legal officeholder. That's the basis of the idea that the transition delays don't matter, because the "term" for the Delegate-elect will eventually equal out because of delays in the next transition. Under the old system, the terms were fixed and the outgoing Delegate had no actual authority because they didn't hold the legal office.
I may not understand TSP law in great enough detail yet, but what powers does the Delegate have that are not explicitly tied to holding the in-game WA Delegate seat that it would therefore be useful to designate an elected (but not yet in-game ascended) Delegate as the lawful Delegate in order for them to exercise?

My understanding of the position is that the WA Delegate is an informal head of state with some leadership charisma (for lack of a better term) of the on-site community and who otherwise pushes buttons in accordance with other organs of government. I guess per 2(1) of the World Assembly Act they are losing out on the prerogative to give their approval freely, but that power would functionally be restricted anyways since the in-game Delegate is the only one with an "Approve" button to press. 

Moreover, in my current understanding, the discussion of when the term starts/stops seems to be much ado about nothing. But I'm very open to the fact my understanding is flawed or lacking

Besides mechanical powers that can only be done by the in-game Delegate (appointing ROs, voting in the WA, etc.), there are a few powers that the Delegate has (as far as I'm aware, I might be missing a few):
  • Appoint Local Councillors in the case of a vacancy
  • Approve changes to the WFE/appearance
  • Moderate the RMB
  • Nominate a member to the CRS jointly with the PM
  • Further restrict use of mass TGs/other forms of mass communication by ROs
  • Order a nation to be banned/ejected (the actual banjection/ejection obviously can be done by the Delegate and any BC ROs, generally a few members of the CRS)

As this list shows, the duties of the Delegate are perhaps about evenly divided between ones requiring the in-game authority and ones not requiring it. The reason for making both the in-game and legal transition happen at the same time, then, is because otherwise you end up with a period of (often) over a month when one person controls some of the delegate's duties, and a different person controls others of the delegate's duties. But no one is really sure who to approach about which one.

I mean, diarchy is cool and everything, but I don't think that's really what we're aiming for.
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