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Advanced Techniques and Operations
#1

Welcome to the third part of the SPSF Guide to R/D. In this guide we'll be covering some of the more advanced mechanics involved in raiding and defending, alongside the other types of operations.


First off, let's talk about the WA. We covered the WA earlier, but not completely. The original intent of the WA was to pass legislation, kind of like deciding issues on a nation. Except in the WA one must create the issue, the solution, and present it to the thousands of WA nations in hope that they like it enough to accept it. What does this have to do with military gameplay, you may be asking yourself. Well, there's a specific type of legislation that can be passed which affects us greatly. This type of legislation is known as a "Liberation".

Sometimes when raiders invade a region they spend a lot influence on it and password the region, blocking it off to anyone who doesn't have the password. Now, this would be game over for the Defenders, but the admins of NS threw them a wildcard. They can now pass a piece of legislation known as a "Liberation" to fix this. If they can successfully pass a Liberation on a specific region it will remove the password from the region, and prevent it from being passworded in the future. Theoretically, Raiders could also use Liberations to their advantage, but the WA is more or less defender controlled, so they can stop any Raider plans to Liberate regions.

Next up on the list of things to cover we have what are known as Sleeper Nations. Sleeper Nations are nations created by an invader with a tricky little purpose in mind. They move into a region with a non-suspicious nation and sit idle. They collect WA endorsements and otherwise act like a native. They do all that they can to build up influence. Then, when the time is right, they have support brought in. The Sleeper Nation takes the delegacy of the region, and has a lot more influence then he would have had if he just took the delegacy via a normal invasion.

Now we will cover something known as Cross-Endorsing. Cross-Endorsing is when soldiers not only endorse the lead (the person assigned to take the delegacy), but also endorse each other. There are numerous advantages and few disadvantages to this strategy. The advantages to cross-endoing are that if the lead gets kicked by an attentive delegate before they can take the region, the other troops have a chance to take the delegacy. Crossing also helps to build up influence on all of the soldiers, which makes them harder to banject if the delegacy is taken by an enemy. The only problem with crossing is that it makes you easier to be spotted by enemies before you take the delegacy. In most cases though it's worth it to cross-endorse.


Next we'll be covering the various types of operations, the main objectives of those, and how they are carried out.

First off, we have the tag/detag missions. Tagging and detagging are very similar in execution, but have slightly different objectives. A tag mission is a mission generally done by raiders, with the purpose of taking the delegacy of regions with no WA's and replacing their WFE with a advertisement for their region. A detag is the opposite. They're generally done by defenders, with the goal of removing those advertisements and restoring the WFE to what it was before. Both of these missions are very simple in nature, and only require two people to pull off. In fact, they're so simple that often they can be pulled off over ten times in a single update.

To tag or detag one needs to create a puppet for each region they want to tag/detag, apply to join the World Assembly (with out joining it yet), and move into a late-updating region. Have the first set of puppets join the World Assembly, endorse each other as needed, and move into the first region right before it updates. After the delegacy is taken have those puppets resign from the WA (don't worry, they won't lose the delegacy until next update), and have the next batch of puppets join the WA. Rinse and repeat until you've run out of regions to tag/detag. Then, before the next update, go through the process of changing the WFE's.

Next up we have a Support Mission. This is another simple type of mission done by both sides. It is simply moving into a region and endorsing the friendly delegate. The people who do this are known as Pilers.

Now stuff gets a little more complex. The next type of operation to cover is known as an Occupation. Occupations are generally done by raiders, with the intent of controlling a region for as long as possible. Think of it as an extended invasion. How the regions are initially taken is no different from normal. The difference comes after the delegacy is taken. The soldiers sit in the region, endorse the delegate, and gather influence. The delegate, meanwhile, stays on at update every night watching for enemy troops. If they attempt to take the region then the delegate banjects as many as he can to prevent that from happening. That's really the only difference between an invasion and an occupation.

Sometimes occupations are done with a very specific purpose in mind: refounding the target region. A Refound is where the invading force occupies the region until the delegate has enough influence to kick every non-soldier from the region. The delegate then sets a password, and the invading force leaves, while the delegate forces everyone else out. The delegate, the last nation in the region, exits; leaving the region with zero nations. Next update the region is deleted. Then one member of the invading force refounds the region. The region keeps it's previous update time, but now has a founder to keep it under the invaders control.  The two main reasons to refound a region are to (1) keep nearly permanent control over the target region, and (2) to use the region as a jump point for future operations.


This concludes the third (and final) part of the SPSF's guide to R/D. If you have any questions feel free to ask the Minister of the Army, a General, or the Deputy of Recruitment. We're all happy to answer any questions you may have. Good luck out there, and have fun!




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