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Discussion - RP for TSP IC History
#21

Allow me to say this, I believe that no one should be able to not acknowledge a nation's technological superiority just because they aren't as superior. That is plainly wrong, it's like as if USA not acknowledging Vietnam as a country simply because Vietnam is technologically superior.

There shall be countries who are actually more superior than large countries like B&N, Sporaltryan Union, Kringalia, Ryccia, RK, and Darkstrait. So, these some but not limited to the countries stated above, should (in my opinion) have no right in setting a maximum point of technological prowess just because they haven't reached it yet. I mean, Science-fiction still uses logic, literal language, and scientific evidence. That is why The Knight military, transportation, and technology is still threading with scientific evidence, no matter how sci-fi our tech is. We're not going to go as far as trains that go lightspeed, or a door to anywhere like Doraemon, or a witch that cooks up evil in the sky. The sci-fi technological nations must have technical, research based, factual evidence that their technologies could be made, Verne did not create the idea of the Nautilus simply from fiction, he still uses science, and factual reasoning. (E.g Sodium Mercury Batteries)

Therefore, in response to B&N's words, and I quote: "Although, tech levels would have to be considered too, I think. B&N (history here, though it's badly outdated) is a realist modern-tech nation, so futuristic nations do not exist on its plane of existence. Or something like that."

TIK would simply say, "Just develop faster than us, if you want to stay on top."

Now that's off my chest. I'd like to point out that, in the viewpoint of a naturalist, it may be impossible for humans to have ever evolved in the TSP planet if we are in another planet than earth. If you'd look at it in evolution, in which the law of common ancestry is noted, you'd see that every creature that roamed the earth came from a similar ancestor, which explains the similarities in the genes. Now the TSP planet may exhibit bizarrely similar plants, and similar species. However, the common ancestor of all is only unique to Earth, and earth alone, because whatever microbe our common ancestor may be, it has developed in the same place as earth, and the chain of events that led to the millions of species around the world can only be affected with the conditions that happened on earth (Such as driving away Neanderthals, the meteor that killed the Dino, and the Ice age). So, simply put "I don't think it's actually possible for humans, or any other species that exist in the real world, were to exist in this planet at all!" (Unless, there are evidence that may convince otherwise).

But there is a way, I'm sure some of you believe in creationism? If we're not going that route, may I propose the Interstellar method? For those of you who haven't watch the ending *SPOILER ALERT*. The astronaut Cooper, and Dr. Amelia Brand, had found a planet suitable for human settlement. Using the thousands frozen human embryos, they set to colonise the suitable planet. Perhaps we can use this method to explain human and the existence of RL species. Which is would explain countries like the Sanghelios Region, have some aliens in a part of their population, that E.T creatures had gone to our planet and introduced themselves to us.

I think I've said enough, I lay down and drink my tea. I leave this message for you to consider, or rebute.
"毎日の小さな努力の積み重ねが歴史を作っていくんだよ。"



Put a little effort everyday and it will stack up and create a foundation for you.


- Doraemon


[Image: 5bDBXB8.png] [Image: Gny2SfF.png] [Image: tUG5vUH.png]

Treasure Island Awards Best Roleplay 2020
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Cocos Winner for Best Character Writer 2017
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Things to know: Medical Intern and Biomedical Scientist from Indonesia, Muslim, 188 metres tall, loves trains
#22

Well, Earth never existed in our universe, and our planet just was the right one to spawn humans.
#23

(05-20-2015, 11:19 AM)Qwert Wrote: 1. Basics of the planet of TSP

  •    Are there other continents (regions) on our planet not displayed on the regional map?
  •    How do we handle unclaimed plots and non-RP nations on the regional map?

A. My thoughts: Yes, there are other continents/regions not displayed on the regional map. The regional map is supposed to be just one-quarter of the earth. Unless we are a closed RP group and everyone will only interact with TSP nations (not likely), there is going to be a need for such. Plus, not doing so will open a bunch of questions: Where did the English language come from? Where did Christianity come from? Where did chocolate come from?

Caveat: This must not be used for self-aggrandizement. For example, you have a nation in TSP, and then you suddenly RP having another nation outside TSP that will impact everything/everyone, without participants knowing beforehand it exists. If you're going to use something outside TSP, the other RPers must know what these are and what these entail.

B. My thought: Unclaimed plots are Dragonland. Nobody talks about them. Nobody knows about them. Non-RP nations should be treated as NPCs.

(05-20-2015, 11:19 AM)Qwert Wrote: 2. What are we allowed to refer to/use from the real world, like religions, languages, animals etc.?

My thought: Yes, I think we should be allowed to refer to the real world, as long as the real world does not impact current RPs significantly. The real world does not RP with us, and we do not RP with them. (For instance, France cannot invade Kringalia, because the question will arise: who will play France? We also cannot be allowed to declare war against Russia for invading Crimea, because: who will play Russia?) This might seem illogical, but I believe it is a reasonable compromise between people who want to refer to real world things and people who want everything to be TSP-based.

There is a problem in using exclusively TSP-based things as source of stuff. I've seen this in one of the closed RP groups that I'm in. See #6 for more explanation.

(05-20-2015, 11:19 AM)Qwert Wrote: 3. What do we want to RP? Wars, scientific advances, migration, geological disasters?

That depends on the RP group you're in. If you want to RP, go ahead Smile People will flock to your RP if they like it.

(05-20-2015, 11:19 AM)Qwert Wrote: 4. What level of detail should be used? Character, nation/tribe, or a global perspective (as in adding pieces of information sequentially and individually)?

Depends on the history that is being constructed.

(05-20-2015, 11:19 AM)Qwert Wrote: 5. Technological level and realism. What about nations with aliens and non-humans etc?

(05-21-2015, 08:38 AM)The International Knights Wrote: Therefore, in response to B&N's words, and I quote: "Although, tech levels would have to be considered too, I think. B&N (history here, though it's badly outdated) is a realist modern-tech nation, so futuristic nations do not exist on its plane of existence. Or something like that."

TIK would simply say, "Just develop faster than us, if you want to stay on top."

The problem with Future Tech (FT) Nations interacting with Modern Tech (MT) nations (or Modern tech nations interacting with Past Tech (PT) nations), is that it will become wide open to abuse. One side will simply claim "technological advantage" to win RPs. One can simply claim he's FT and he'll curbstomp everything else with tech below him. IRL, it cannot be denied that technological disparities exist between nations; but it is not so big as FT vs MT in NS. (The RPs being marketed as MT/PMT (postmodern tech) recognizes this real-world scenario, which allows for some slightly technologically advanced nations, but with limitations, usually a timeline: for example, technology that is justifiably and conceivably available +/- 5 years from now.)

That is why, in NS RP, nation RP is usually segregated according to tech level: FT, MT, PT, FanT. As an MT nation, I will not accept an FT nation trying to play with me. (My response will either consist of the ignore cannon, or I can give him his a dose of his medicine by simply converting my nation into an FT nation and we can duke it out with my NS population.) As an MT nation, I'm not going to play with a PT (past tech) nation because I know that will be unfair for the PT player. As a realist (human-only) population, I'm not going to play with a nation with sentient ponies, magical unicorns, talking mushrooms, or other fantastical creatures. Playing as a super-advanced nation (technologically or by fantasy) while everyone else is not, smacks of godmodding: having OOCly given yourself an unfair advantage over others.

I know that not everyone plays MT, we cannot force them to do it. Some want technological advantages, with super-advanced science, space colonies and all that. Some want aliens, anthophomorphic foxes, or fairies and elves.  I think the best thing to do is impose a strict separation of techs; with separate worlds dedicated to them. FT players can play in the FT-world version of TSP, with the sci-fi gadgets and stuff, maybe complete with a planetary or stellar system; MT players can play in the MT-world version of TSP; PT players (are there any?) can play in their PT-world version [historical RPs can go here]; FanT (Fantasy Tech) players can have their own world too. Note that scientific grounding is the difference between Future Tech (FT) and Fantasy Tech (FanT).


Some (very prolific) people, in order to play in many eras, maintain several versions of their nation: one is MT, one is FT, one is PT.

Note that his applies to national RPs; Character RPs are a different kind.


(05-20-2015, 11:19 AM)Qwert Wrote: 6. Adding/removing pieces of information. There will be nations coming and going, gaining relevance and loosing it. What is the "flexibility" of the history records?

This is actually related to #2. For example, we might have designated Nation C as the source of Christianity. And then Nation C ceases to exist. What would happen now to the Christian nations? For example, Nation A had based part of his history or culture or other important stuff with Nation B. Then Nation B reboots/changes his nation. That means Nation A has to reboot his nation, too.

While a cooperative, linked regional history is a lofty goal (and will add more realism), I believe that we must allow significant flexibility such that individual national histories can (mostly) stand on their own - not having to do a major reboot everytime something changes. Having to do major reboots often is something that can set back RP groups.

The raison d'être of having an IC history is to have a solid base on which to construct your nation and play your RPs. If that history has to shift everytime someone comes and goes, it can become difficult to RP, and the group will be simply be occupied deconstructing and reconstructing histories over and over again.

Those are my quick thoughts on the matters. (Now sleepy atm, pardon me for weird wordings, wrong grammar, or typos. Tounge )
#24

(05-21-2015, 01:23 PM)Brutland and Norden Wrote:
(05-20-2015, 11:19 AM)Qwert Wrote: 1. Basics of the planet of TSP

  •    Are there other continents (regions) on our planet not displayed on the regional map?
  •    How do we handle unclaimed plots and non-RP nations on the regional map?

A. My thoughts: Yes, there are other continents/regions not displayed on the regional map. The regional map is supposed to be just one-quarter of the earth. Unless we are a closed RP group and everyone will only interact with TSP nations (not likely), there is going to be a need for such. Plus, not doing so will open a bunch of questions: Where did the English language come from? Where did Christianity come from? Where did chocolate come from?

Caveat: This must not be used for self-aggrandizement. For example, you have a nation in TSP, and then you suddenly RP having another nation outside TSP that will impact everything/everyone, without participants knowing beforehand it exists. If you're going to use something outside TSP, the other RPers must know what these are and what these entail.

B. My thought: Unclaimed plots are Dragonland. Nobody talks about them. Nobody knows about them. Non-RP nations should be treated as NPCs.

(05-20-2015, 11:19 AM)Qwert Wrote: 2. What are we allowed to refer to/use from the real world, like religions, languages, animals etc.?

My thought: Yes, I think we should be allowed to refer to the real world, as long as the real world does not impact current RPs significantly. The real world does not RP with us, and we do not RP with them. (For instance, France cannot invade Kringalia, because the question will arise: who will play France? We also cannot be allowed to declare war against Russia for invading Crimea, because: who will play Russia?) This might seem illogical, but I believe it is a reasonable compromise between people who want to refer to real world things and people who want everything to be TSP-based.

There is a problem in using exclusively TSP-based things as source of stuff. I've seen this in one of the closed RP groups that I'm in.

I agree with this, mostly in the sense of dealing unclaimed/removed plots as if they were places from where we hold no information about, treating non-RP nations as NPCs as well as other regions and references in a cautious way without denying their existence.

"Find a way or make one."

Better known as Bon.




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